Kate Goff

Product design for a mobile app

Product Design and UX Design for a mobile app called "Time to Write: keep your fiction writing on track!" App logo shows writing pens and has a cheerful, encouraging feel.

Task

As a UX writer, I knew I needed to go through the UX design process if I wanted to work with a UX team. So I used the UX process to design my own app. Time to Write is a conceptual mobile application that helps fiction writers stick to their writing schedule, even when they are feeling tired, unmotivated, or distracted.

Challenge

To do all the UX roles involved in designing an app.

Process

Ideation, user research, competitor analysis, personas, user stories, information architecture, card sorting, wireframing, prototyping, user testing, and of course, all the UX writing.

Tools

Adobe XD, Miro, Canva, Adobe Photoshop, Draw.io, Optimal Sort

Results

108 mobile screens for Android, a high-fidelity prototype, and some very interested user testers who asked, “When can I download this? I need this!”

Takeaways

Stepping into the role of a UX Designer/Researcher was fun and challenging. The project renewed my respect for all the brilliant designers, engineers, and researchers out there! Keep reading to get all the details, including screenshots, empathy maps, personas, etc.

Starting the UX Process: User Research Survey

The idea was born after fiction writers told me that they often missed their daily writing sessions despite fully intending to write that day. To learn more about the issue, I surveyed 22 fiction writers about their writing habits and challenges. I also did in-depth interviews with four of the survey respondents.

The respondents’ pain points could be summarized as:

Initially, I thought writers might be struggling with inspiration issues. Were they getting off track because they ran out of ideas or didn’t feel inspired to write?

The results showed that a lack of inspiration wasn’t the main problem. Interruptions were.

Inspiration Struggles among surveyed fiction writers

Obligations & interruptions among surveyed fiction writers

When asked how a mobile app could help with these issues, the respondents said the app could provide:

 

Competitive Analysis

Did an app like that already exist? During a competitive analysis, I was unable to find any apps that met the users’ needs. I found apps designed for manuscript management (Scrivener), websites meant to track word counts and build writer communities (750Words.com), apps meant for building good habits (Habitify), and apps meant for journaling (DayOne). These apps and sites met one or two of the users’ needs, but none encompassed all the needs. None were geared toward motivation and daily schedules for fiction writers. So, I saw a need for a new app.

The writers I interviewed wanted a clean and simple interface. 750words.com was a little too busy due to the complexity of its functions. However, DayOne gave me great inspiration because of the app’s ease of use and simple design. I also liked Habitify’s clean interface.

Day One app

 

Habitify app

 

Empathizing with the User

Based on the user research needs, I developed a persona that covered the needs, goals, behaviors, and frustrations of the fiction writers I had interviewed. I chose a working mother, since many of the writers often had competing demands from work and family. I also made an empathy map of what the persona thought, felt, said, felt, saw and heard in her daily life as a writer.

Persona: Lia Thomas

 

Empathy Map: Lia Thomas

 

User Stories

I also created a spreadsheet of User Stories: 29 actions a user would want to do with an app geared toward helping fiction writers stay motivated and on-schedule. Some examples of the stories and their related requirements:

User Stories

 

Information Architecture

By this point, I was getting an idea of the type of app that would be most useful to users. The user stories helped me build a potential sitemap along with several user flows.

Initial Sitemap

 

A user flow

 

Card Sort

To test my sitemap categorization, I did a remote, closed card sort to see how users categorized some of the user stories. After studying the results, I ended up removing a category, renaming some other categories, and placing a Word Count feature front and center on the home page, instead of burying it in a category that no users thought to look in.

Card Sort created with Optimal Sort

 

Beginning the App Design

I created some paper Sketches of an initial app design. Working on paper in the initial stages allowed me to get messy, scribbling and erasing as needed. The sketches helped me draft some wireframes in Adobe XD. The wireframes were initially built with the idea that the app would use interactive push messages, but a simpler alternative was to have a push message or SMS message sent to the user, reminding them to open the app.

Sample Sketch 1

Sample Sketch 2

 

Wireframes created with Adobe XD

 

Making a Prototype

With Adobe XD, I created a clickable prototype as well as a style guide. Screenshots are below. The app

The style guide

 

The style guide

 

Usability Testing

I tested the app with five users, all who had been part of the survey or interviews. Overall, participants felt the app was easy to use. They liked the simplicity of the layout and the big circles and squares on the home page.

A few screenshots of trouble areas are below.

What’s next for this app?

Based on the usability testing, some changes are in development:

Want to see more of Time to Write? View the updated app prototype here.

 

Exit mobile version